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author | fluxionary <25628292+fluxionary@users.noreply.github.com> | 2022-02-13 06:54:41 -0800 |
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committer | GitHub <noreply@github.com> | 2022-02-13 15:54:41 +0100 |
commit | 2651262fa3134415f349f63840c89486fabd9063 (patch) | |
tree | 3fa7f2ac228e662b4e9bc8071acc2f0650c44e65 /util.lua | |
parent | 1a41379e1d7ae69347f0e6ee6a997234f7590793 (diff) | |
download | mesecons_debug-2651262fa3134415f349f63840c89486fabd9063.tar.gz mesecons_debug-2651262fa3134415f349f63840c89486fabd9063.zip |
rework mesecons debug to be more flexible (#7)
* add proper settings (untested)
* more constants -> settings
* normalize whitespace between code files
* refactor globalsteps in order to simplify logic
* minor refactoring
* rename file
* use mod_storage for persistent data; optimize context initialization
* refactoring (moving files around)
* rewrite penalty
* add settings; document; allow changing while game is running
* add command to update settings
* update init after splitting commands into files
* fix bugs; add debugging tools; too much for one commit...
* fix whitelist conversion
* add adjustable blinky plant to timer overrides
* add some more mesecons nodes with repeating timers
* resolve luacheck warnings
* tweak hud
* Update documentation; parameterize more things; refactor some logic for readability
Diffstat (limited to 'util.lua')
-rw-r--r-- | util.lua | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/util.lua b/util.lua new file mode 100644 index 0000000..1e45914 --- /dev/null +++ b/util.lua @@ -0,0 +1,21 @@ +function mesecons_debug.get_blockpos(pos) + return { + x = math.floor(pos.x / 16), + y = math.floor(pos.y / 16), + z = math.floor(pos.z / 16) + } +end + +function mesecons_debug.hashpos(pos) + return minetest.hash_node_position({ + x = math.floor(pos.x / 16), + y = math.floor(pos.y / 16), + z = math.floor(pos.z / 16) + }) +end + + +function mesecons_debug.wait(n) + local wait_until = minetest.get_us_time() + n + while minetest.get_us_time() < wait_until do end +end |