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author | Vitaliy <numzer0@yandex.ru> | 2020-12-19 22:57:10 +0300 |
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committer | GitHub <noreply@github.com> | 2020-12-19 20:57:10 +0100 |
commit | ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff (patch) | |
tree | 9bb8bf7b22d44a45e7a1efd400f465e21ca3d8c9 /src/client/game.cpp | |
parent | 664f5ce9605b580b9500547fff1e54eac553f295 (diff) | |
download | hax-minetest-server-ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff.tar.gz hax-minetest-server-ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff.zip |
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 575fd46ff..fd4d09394 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -475,12 +475,8 @@ public: g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this); } - virtual void onSetConstants(video::IMaterialRendererServices *services, - bool is_highlevel) + void onSetConstants(video::IMaterialRendererServices *services) override { - if (!is_highlevel) - return; - // Background color video::SColor bgcolor = m_sky->getBgColor(); video::SColorf bgcolorf(bgcolor); |