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path: root/src/client/game.cpp (follow)
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* Fix some warnings (#12615)rubenwardy2022-07-301-1/+0
* Allow direction keys with autoforward againsfan52022-07-291-2/+4
* Restore flags texture to fix interlaced stereo mode (#12560)x20482022-07-191-1/+6
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-091-8/+8
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-021-0/+1
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-261-1/+1
* Re-order sound-related code (#12382)SmallJoker2022-06-201-7/+7
* No damage effects on hp_max change (#11846)Lars Müller2022-06-111-0/+3
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-051-23/+11
* Properly keep noclip state in Game and ClientMapsfan52022-06-031-1/+9
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-091-3/+5
* Make logging cost free when there is no output target (#12247)paradust72022-05-041-1/+1
* Fix broken FPS/dtime counters in debug infosfan52022-05-031-1/+1
* Deal with compiler warningssfan52022-04-301-3/+3
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-281-0/+5
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-211-1/+2
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-261-1/+6
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-051-35/+36
* Get rid of `basic_debug` last minutesfan52022-01-301-10/+8
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-271-73/+80
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-271-5/+12
* Fix consistency of sky sun/moon texture behavioursfan52022-01-221-1/+1
* Restore pass-through of direction keys (#11924)sfan52022-01-091-32/+4
* Socket-related cleanupssfan52021-12-291-1/+0
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-131-7/+14
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-131-8/+10
* Fix various code & correctness issues (#11815)sfan52021-12-051-1/+1
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-011-20/+17
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-1/+2
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-201-3/+2
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-271-2/+2
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-261-9/+12
* Fix client-side performance of chat UI (#11612)DS2021-09-191-7/+13
* Make sure relevant std::stringstreams are set to binarysfan52021-09-111-1/+1
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-271-37/+40
* Show status message when changing block bounds (#11556)Wuzzy2021-08-211-1/+18
* Add fwgettext util functionrubenwardy2021-08-191-31/+12
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-0/+3
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-251-14/+3
* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-121-6/+12
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-111-3/+14
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-241-8/+51
* Shadow mapping render pass (#11244)Liso2021-06-061-1/+36
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-031-39/+39
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-031-12/+12
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-031-1/+1
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-031-41/+42
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-031-25/+29
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-031-24/+1
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-031-1/+1