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authorKahrl <kahrl@gmx.net>2013-08-11 04:09:45 +0200
committerKahrl <kahrl@gmx.net>2013-08-14 21:03:33 +0200
commit4e1f50035e860a00636ca5d804c267119df99601 (patch)
treec6cab522305ef2a5b9cfdb3685340d57590f1ff1 /src/guiLuaApi.h
parent6228d634fb31d1ce925d1fdc2dac022629a007ef (diff)
downloadhax-minetest-server-4e1f50035e860a00636ca5d804c267119df99601.tar.gz
hax-minetest-server-4e1f50035e860a00636ca5d804c267119df99601.zip
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Diffstat (limited to 'src/guiLuaApi.h')
-rw-r--r--src/guiLuaApi.h189
1 files changed, 0 insertions, 189 deletions
diff --git a/src/guiLuaApi.h b/src/guiLuaApi.h
deleted file mode 100644
index 9555f00c5..000000000
--- a/src/guiLuaApi.h
+++ /dev/null
@@ -1,189 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 sapier
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef GUILUAAPI_H_
-#define GUILUAAPI_H_
-
-/******************************************************************************/
-/* Includes */
-/******************************************************************************/
-#include "serverlist.h"
-
-/******************************************************************************/
-/* Typedefs and macros */
-/******************************************************************************/
-typedef int (*lua_CFunction) (lua_State *L);
-
-/******************************************************************************/
-/* forward declarations */
-/******************************************************************************/
-class GUIEngine;
-
-
-/******************************************************************************/
-/* declarations */
-/******************************************************************************/
-
-/** Implementation of lua api support for mainmenu */
-class guiLuaApi {
-
-public:
- /**
- * initialize given Lua stack
- * @param L lua stack to initialize
- * @param engine pointer to GUIEngine element to use as reference
- */
- static void initialize(lua_State* L,GUIEngine* engine);
-
- /** default destructor */
- virtual ~guiLuaApi() {}
-
-private:
- /**
- * read a text variable from gamedata table within lua stack
- * @param L stack to read variable from
- * @param name name of variable to read
- * @return string value of requested variable
- */
- static std::string getTextData(lua_State *L, std::string name);
-
- /**
- * read a integer variable from gamedata table within lua stack
- * @param L stack to read variable from
- * @param name name of variable to read
- * @return integer value of requested variable
- */
- static int getIntegerData(lua_State *L, std::string name,bool& valid);
-
- /**
- * read a bool variable from gamedata table within lua stack
- * @param L stack to read variable from
- * @param name name of variable to read
- * @return bool value of requested variable
- */
- static int getBoolData(lua_State *L, std::string name,bool& valid);
-
- /**
- * get the corresponding engine pointer from a lua stack
- * @param L stack to read pointer from
- * @return pointer to GUIEngine
- */
- static GUIEngine* get_engine(lua_State *L);
-
-
- /**
- * register a static member function as lua api call at current position of stack
- * @param L stack to registe fct to
- * @param name of function within lua
- * @param fct C-Function to call on lua call of function
- * @param top current top of stack
- */
- static bool registerFunction( lua_State* L,
- const char* name,
- lua_CFunction fct,
- int top
- );
-
- /**
- * check if a path is within some of minetests folders
- * @param path path to check
- * @return true/false
- */
- static bool isMinetestPath(std::string path);
-
- //api calls
-
- static int l_start(lua_State *L);
-
- static int l_close(lua_State *L);
-
- static int l_create_world(lua_State *L);
-
- static int l_delete_world(lua_State *L);
-
- static int l_get_worlds(lua_State *L);
-
- static int l_get_games(lua_State *L);
-
- static int l_get_favorites(lua_State *L);
-
- static int l_delete_favorite(lua_State *L);
-
- static int l_get_version(lua_State *L);
-
- static int l_sound_play(lua_State *L);
-
- static int l_sound_stop(lua_State *L);
-
- //gui
-
- static int l_show_keys_menu(lua_State *L);
-
- static int l_show_file_open_dialog(lua_State *L);
-
- static int l_set_topleft_text(lua_State *L);
-
- static int l_set_clouds(lua_State *L);
-
- static int l_get_textlist_index(lua_State *L);
-
- static int l_set_background(lua_State *L);
-
- static int l_update_formspec(lua_State *L);
-
- //settings
-
- static int l_setting_set(lua_State *L);
-
- static int l_setting_get(lua_State *L);
-
- static int l_setting_getbool(lua_State *L);
-
- static int l_setting_setbool(lua_State *L);
-
- //filesystem
-
- static int l_get_scriptdir(lua_State *L);
-
- static int l_get_modpath(lua_State *L);
-
- static int l_get_gamepath(lua_State *L);
-
- static int l_get_texturepath(lua_State *L);
-
- static int l_get_dirlist(lua_State *L);
-
- static int l_create_dir(lua_State *L);
-
- static int l_delete_dir(lua_State *L);
-
- static int l_copy_dir(lua_State *L);
-
- static int l_extract_zip(lua_State *L);
-
- static int l_get_modstore_details(lua_State *L);
-
- static int l_get_modstore_list(lua_State *L);
-
- static int l_download_file(lua_State *L);
-
-
-};
-
-#endif