diff options
author | sfan5 <sfan5@live.de> | 2016-11-26 17:35:25 +0100 |
---|---|---|
committer | sfan5 <sfan5@live.de> | 2016-11-28 13:41:19 +0100 |
commit | c38985825f299999135cc01aaf0052ec9138135a (patch) | |
tree | c54db1b2f7e8a27dd5c1d693c6e0ee92386271b9 /src/server.cpp | |
parent | 2fe3bf5a18eb9aa9f38654b3c0a0729c42408cd6 (diff) | |
download | hax-minetest-server-c38985825f299999135cc01aaf0052ec9138135a.tar.gz hax-minetest-server-c38985825f299999135cc01aaf0052ec9138135a.zip |
Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/server.cpp b/src/server.cpp index fae375425..fe67ac96e 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2487,11 +2487,16 @@ void Server::sendDetachedInventory(const std::string &name, u16 peer_id) NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id); pkt.putRawString(s.c_str(), s.size()); - if (peer_id != PEER_ID_INEXISTENT) { - Send(&pkt); - } - else { - m_clients.sendToAll(0, &pkt, true); + const std::string &check = m_detached_inventories_player[name]; + if (peer_id == PEER_ID_INEXISTENT) { + if (check == "") + return m_clients.sendToAll(0, &pkt, true); + RemotePlayer *p = m_env->getPlayer(check.c_str()); + if (p) + m_clients.send(p->peer_id, 0, &pkt, true); + } else { + if (check == "" || getPlayerName(peer_id) == check) + Send(&pkt); } } @@ -3224,7 +3229,7 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id) SendDeleteParticleSpawner(peer_id, id); } -Inventory* Server::createDetachedInventory(const std::string &name) +Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player) { if(m_detached_inventories.count(name) > 0){ infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl; @@ -3235,6 +3240,7 @@ Inventory* Server::createDetachedInventory(const std::string &name) Inventory *inv = new Inventory(m_itemdef); sanity_check(inv); m_detached_inventories[name] = inv; + m_detached_inventories_player[name] = player; //TODO find a better way to do this sendDetachedInventory(name,PEER_ID_INEXISTENT); return inv; |