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authorPerttu Ahola <celeron55@gmail.com>2011-04-26 15:38:42 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-26 15:38:42 +0300
commitffb1128951638fb462fe1e24aa2963aab6246b07 (patch)
treef83596d4e7f3a509c255c87a2f42b8f497fb0e1b /src/server.cpp
parent664eb4f7c58cf9d879e9435a207da2e5f80fe9bc (diff)
downloadhax-minetest-server-ffb1128951638fb462fe1e24aa2963aab6246b07.tar.gz
hax-minetest-server-ffb1128951638fb462fe1e24aa2963aab6246b07.zip
tested out and commented out some new stuff for the terrain generator, to be used in the future.
Diffstat (limited to 'src/server.cpp')
-rw-r--r--src/server.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index c9c115abb..322af2012 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -565,7 +565,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
Block is not near ground level if night-time mesh
doesn't differ from day-time mesh.
*/
- if(d >= 3)
+ if(d > 3)
{
if(block->dayNightDiffed() == false)
continue;
@@ -4035,6 +4035,8 @@ void setCreativeInventory(Player *player)
v3f findSpawnPos(ServerMap &map)
{
+ //return v3f(50,50,50)*BS;
+
v2s16 nodepos;
s16 groundheight = 0;