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author | Perttu Ahola <celeron55@gmail.com> | 2011-04-26 15:38:42 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-04-26 15:38:42 +0300 |
commit | ffb1128951638fb462fe1e24aa2963aab6246b07 (patch) | |
tree | f83596d4e7f3a509c255c87a2f42b8f497fb0e1b /src/server.cpp | |
parent | 664eb4f7c58cf9d879e9435a207da2e5f80fe9bc (diff) | |
download | hax-minetest-server-ffb1128951638fb462fe1e24aa2963aab6246b07.tar.gz hax-minetest-server-ffb1128951638fb462fe1e24aa2963aab6246b07.zip |
tested out and commented out some new stuff for the terrain generator, to be used in the future.
Diffstat (limited to 'src/server.cpp')
-rw-r--r-- | src/server.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp index c9c115abb..322af2012 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -565,7 +565,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, Block is not near ground level if night-time mesh doesn't differ from day-time mesh. */ - if(d >= 3) + if(d > 3) { if(block->dayNightDiffed() == false) continue; @@ -4035,6 +4035,8 @@ void setCreativeInventory(Player *player) v3f findSpawnPos(ServerMap &map) { + //return v3f(50,50,50)*BS; + v2s16 nodepos; s16 groundheight = 0; |