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-rw-r--r--src/server.cpp26
1 files changed, 8 insertions, 18 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 4aa926917..386817c8f 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -470,7 +470,6 @@ void Server::step(float dtime)
void Server::AsyncRunStep(bool initial_step)
{
- g_profiler->add("Server::AsyncRunStep (num)", 1);
float dtime;
{
@@ -486,10 +485,7 @@ void Server::AsyncRunStep(bool initial_step)
if((dtime < 0.001) && !initial_step)
return;
- g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
-
- //infostream<<"Server steps "<<dtime<<std::endl;
- //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
+ ScopeProfiler sp(g_profiler, "Server::AsyncRunStep()", SPT_AVG);
{
MutexAutoLock lock1(m_step_dtime_mutex);
@@ -535,8 +531,6 @@ void Server::AsyncRunStep(bool initial_step)
}
m_env->reportMaxLagEstimate(max_lag);
// Step environment
- ScopeProfiler sp(g_profiler, "SEnv step");
- ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
m_env->step(dtime);
}
@@ -626,7 +620,7 @@ void Server::AsyncRunStep(bool initial_step)
m_clients.lock();
const RemoteClientMap &clients = m_clients.getClientList();
- ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
+ ScopeProfiler sp(g_profiler, "Server: update visible objects");
// Radius inside which objects are active
static thread_local const s16 radius =
@@ -762,7 +756,7 @@ void Server::AsyncRunStep(bool initial_step)
*/
{
MutexAutoLock envlock(m_env_mutex);
- ScopeProfiler sp(g_profiler, "Server: sending object messages");
+ ScopeProfiler sp(g_profiler, "Server: send SAO messages");
// Key = object id
// Value = data sent by object
@@ -972,7 +966,7 @@ void Server::AsyncRunStep(bool initial_step)
counter = 0.0;
MutexAutoLock lock(m_env_mutex);
- ScopeProfiler sp(g_profiler, "Server: saving stuff");
+ ScopeProfiler sp(g_profiler, "Server: map saving (sum)");
// Save ban file
if (m_banmanager->isModified()) {
@@ -1106,7 +1100,7 @@ void Server::ProcessData(NetworkPacket *pkt)
// Environment is locked first.
MutexAutoLock envlock(m_env_mutex);
- ScopeProfiler sp(g_profiler, "Server::ProcessData");
+ ScopeProfiler sp(g_profiler, "Server: Process network packet (sum)");
u32 peer_id = pkt->getPeerId();
try {
@@ -2258,14 +2252,12 @@ void Server::SendBlocks(float dtime)
MutexAutoLock envlock(m_env_mutex);
//TODO check if one big lock could be faster then multiple small ones
- ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
-
std::vector<PrioritySortedBlockTransfer> queue;
u32 total_sending = 0;
{
- ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");
+ ScopeProfiler sp2(g_profiler, "Server::SendBlocks(): Collect list");
std::vector<session_t> clients = m_clients.getClientIDs();
@@ -2294,6 +2286,7 @@ void Server::SendBlocks(float dtime)
u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;
+ ScopeProfiler sp(g_profiler, "Server::SendBlocks(): Send to clients");
for (const PrioritySortedBlockTransfer &block_to_send : queue) {
if (total_sending >= max_blocks_to_send)
break;
@@ -3697,10 +3690,7 @@ void dedicated_server_loop(Server &server, bool &kill)
for(;;) {
// This is kind of a hack but can be done like this
// because server.step() is very light
- {
- ScopeProfiler sp(g_profiler, "dedicated server sleep");
- sleep_ms((int)(steplen*1000.0));
- }
+ sleep_ms((int)(steplen*1000.0));
server.step(steplen);
if (server.isShutdownRequested() || kill)