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Server-optimized Minetest 5.6.0
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builtin
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item_entity.lua
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*
Fix "ghost stacks" created when a player clicks an item on the ground:
Novatux
2014-03-22
1
-0
/
+1
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
1
-0
/
+1
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
1
-2
/
+2
*
Fix pickup of dropped items when the player only takes a part of them
PilzAdam
2013-03-03
1
-0
/
+1
*
Drop nodes as items when dugged and no room in inventory and dont remove drop...
PilzAdam
2013-02-21
1
-1
/
+4
*
Fix item entity's collision with nodeboxes
jordan4ibanez
2012-12-15
1
-2
/
+3
*
Revert "Use wielditem drawtype for all nodes in item_entity"
Perttu Ahola
2012-11-27
1
-6
/
+6
*
Use wielditem drawtype for all nodes in item_entity
PilzAdam
2012-11-26
1
-6
/
+6
*
Statically store always_collect field of __builtin:item
Perttu Ahola
2012-09-09
1
-2
/
+14
*
Check whether node is known before reading definition in __builtin:item:on_st...
Perttu Ahola
2012-07-21
1
-1
/
+2
*
Fix super-small size of regular item entities
Perttu Ahola
2012-04-04
1
-0
/
+1
*
Fix dropped nodeitem visuals
Perttu Ahola
2012-04-04
1
-5
/
+17
*
Implement dropped items as LuaEntities; leave the old ones as is for compatib...
Perttu Ahola
2012-04-01
1
-0
/
+90