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path: root/client/shaders/object_shader/opengl_fragment.glsl (follow)
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* Improve shadow filters (#12195)x20482022-05-211-112/+62
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-141-28/+7
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-071-34/+55
* Tune shadow perspective distortion (#12146)x20482022-03-311-9/+9
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-261-40/+44
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-071-9/+1
* Remove debugging codeDmitry Kostenko2022-03-071-2/+0
* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-071-1/+1
* Fix shadow rendering with filtering disabledDmitry Kostenko2022-03-071-0/+3
* Improve lighting of entities.Dmitry Kostenko2022-03-071-1/+1
* Improve self-shadowing based on light/normal angleDmitry Kostenko2022-03-071-2/+6
* Copy shadow mapping shader from nodes to objectsDmitry Kostenko2022-03-071-76/+226
* Improvements to colored shadows (#11516)x20482021-10-011-1/+5
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-171-3/+6
* Shadow mapping render pass (#11244)Liso2021-06-061-5/+292
* Fix GLES shader support after #9247 (#10727)Vitaliy2020-12-221-1/+5
* Cleanup shader generation code (#10663)Vitaliy2020-12-191-2/+2
* Fix MSAA stripes (#9247)HybridDog2020-12-041-2/+2
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-251-4/+7
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-171-54/+0
* Remove "generate normal maps" feature (#10313)hecks2020-09-141-31/+0
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-251-0/+8
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-091-1/+3
* Add tone mapping for entities (#9521)Danila Shutov2020-04-061-0/+37
* Basic model shading (#9374)Danila Shutov2020-02-161-0/+131