Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 2 | -5/+338 |
* | Fix swapped vertex colors on GLES2 | sfan5 | 2021-05-11 | 1 | -0/+4 |
* | Fix GLES shader support after #9247 (#10727) | Vitaliy | 2020-12-22 | 2 | -2/+10 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 | 1 | -2/+2 |
* | Fix MSAA stripes (#9247) | HybridDog | 2020-12-04 | 2 | -3/+3 |
* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 | 2 | -16/+20 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 | 2 | -59/+0 |
* | Remove "generate normal maps" feature (#10313) | hecks | 2020-09-14 | 1 | -31/+0 |
* | shaders: Fix transparency on GC7000L (#10036) | mntmn | 2020-08-25 | 1 | -0/+8 |
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 | 1 | -0/+4 |
* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 | 2 | -2/+9 |
* | Add tone mapping for entities (#9521) | Danila Shutov | 2020-04-06 | 1 | -0/+37 |
* | Transform texture UVs with provided tex. matrix (#9515) | Danila Shutov | 2020-03-16 | 1 | -1/+1 |
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 | 2 | -0/+175 |