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Server-optimized Minetest 5.6.0
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Age
Files
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*
Improvements to colored shadows (#11516)
x2048
2021-10-01
1
-1
/
+5
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
1
-3
/
+6
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
2
-5
/
+338
*
Fix swapped vertex colors on GLES2
sfan5
2021-05-11
1
-0
/
+4
*
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-22
2
-2
/
+10
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
1
-2
/
+2
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
2
-3
/
+3
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
2
-16
/
+20
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
2
-59
/
+0
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
1
-31
/
+0
*
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
1
-0
/
+8
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
1
-0
/
+4
*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
2
-2
/
+9
*
Add tone mapping for entities (#9521)
Danila Shutov
2020-04-06
1
-0
/
+37
*
Transform texture UVs with provided tex. matrix (#9515)
Danila Shutov
2020-03-16
1
-1
/
+1
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
2
-0
/
+175