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* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-131-0/+1
* Add pauloue's ItemStack example to docs (#9853)Francisco2021-12-101-0/+15
* Implemented disconnect_player (#10492)Corey Powell2021-11-261-0/+4
* Add Lua bitop library (#9847)Lejo2021-11-261-0/+7
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-221-0/+1
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-221-0/+10
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-101-0/+13
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-5/+8
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-251-4/+7
* Add embedded PNG texture modifier (#11498)hecks2021-10-131-0/+17
* Add get_server_max_lag() (#11671)Wuzzy2021-10-051-0/+2
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-011-10/+35
* Add feature table entry for new dynamic media APIsfan52021-09-191-0/+2
* Split vector.new into 3 constructorsDS2021-09-101-4/+7
* Dynamic_Add_Media v2 (#11550)sfan52021-09-091-13/+24
* Add group-based tool filtering for node drops (#10141)Treer2021-08-271-2/+12
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-231-2/+4
* Clarify the meaning of "rightclick"/"use" in documentation (#11471)Wuzzy2021-08-161-7/+16
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross2021-08-121-1/+9
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-291-1/+18
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-0/+3
* Improve documentation of tools (#11128)Wuzzy2021-07-271-62/+122
* Document glasslikeliquidlevel merge bits (#11479)random-geek2021-07-251-6/+11
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-151-2/+8
* Fix documented default colors for set_skyHugues Ross2021-07-141-3/+3
* Fix typo in lua_api.txthecktest2021-07-101-1/+1
* Use `persistence` instead of `persist` in NoiseParams examplesLean Rada2021-07-101-7/+7
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-091-0/+6
* Document hypertext escaping (#11374)Wuzzy2021-06-221-0/+3
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-201-0/+7
* Add metatables to lua vectors (#11039)DS2021-06-041-8/+51
* Add core.compare_block_status function (#11247)SmallJoker2021-05-301-0/+13
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-301-1/+3
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-291-0/+2
* Improve liquid documentation (#11158)Wuzzy2021-05-061-2/+26
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-231-3/+5
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-201-5/+11
* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-131-1/+1
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-2/+13
* Add vector.to_string and vector.from_string (#10323)DS2021-04-051-0/+10
* Sort out cURL timeouts and increase defaultsfan52021-04-021-1/+1
* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-021-0/+3
* Block & report player self-interaction (#11137)Lars Müller2021-03-301-0/+1
* Add entry in features table for degrotate changessfan52021-03-301-0/+3
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-301-3/+8
* lua_api.txt: Fix style selector examplesHugues Ross2021-03-211-6/+6
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-161-1/+2
* Slap u64 on everything time-y (#10984)Lars Müller2021-02-241-1/+0
* Allow overwriting media files of dependencies (#10752)DS2021-02-231-0/+3
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-4/+14