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* Add multiply texture modifiersapier2017-01-301-0/+7
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-281-1/+2
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-281-1/+4
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+2
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-231-0/+4
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-231-0/+1
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-1/+26
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-0/+1
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-201-0/+4
* Add particle animation, glowsfan52017-01-181-1/+6
* Add minetest.player_exists() (#5064)rubenwardy2017-01-181-0/+1
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-161-11/+11
* Add staticdata parameter to add_entity (#5009)Rui2017-01-091-1/+1
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-051-0/+2
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-041-0/+1
* Add 2D sheet animation for nodessfan52017-01-021-1/+20
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-021-0/+5
* Various anticheat improvementssfan52016-12-261-3/+4
* Bump version to 0.4.15sfan52016-12-222-2/+2
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-071-1/+3
* Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz2016-12-021-4/+4
* Very small documentation fix. (#4830)Bluebird2016-12-021-2/+2
* Lua_api.txt: Clarify use of looping soundsparamat2016-12-011-6/+15
* Allow restricting detached inventories to one playersfan52016-11-281-1/+4
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-0/+7
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-231-0/+7
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-181-1/+2
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-181-0/+1
* Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-151-2/+9
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-186/+3
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-3/+186
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-141-0/+9
* Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-121-5/+0
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-021-0/+1
* Add version APIShadowNinja2016-10-311-0/+11
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-311-1/+3
* Document item use callbacks (#4668)raymoo2016-10-271-0/+5
* Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-211-5/+6
* Builtin: Add vector.floor helper functionrubenwardy2016-10-171-1/+2
* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-151-5/+3
* Attached particle spawnersraymoo2016-10-131-0/+2
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-081-9/+11
* Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-081-1/+7
* Forceloading: Transient forceloadsraymoo2016-10-031-3/+7
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-031-0/+9
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-171-1/+4
* Lua_api.txt: Add note of maximum value for node 'light_source'paramat2016-09-151-1/+1
* Add an [invert:<mode> texture modifierThomas--S2016-09-151-0/+9
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-141-8/+8
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-141-2/+12