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* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-0/+3
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-211-0/+3
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-211-6/+7
* Digging animationKahrl2011-09-201-8/+11
* Wielded tool updates, leaves and glass work nowKahrl2011-09-191-1/+6
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-191-2/+3
* Added sprite extruderKahrl2011-09-191-2/+64
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-181-2/+2
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-151-2/+13
* View bobbing is slower in the water.Kahrl2011-09-151-0/+2
* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-081-6/+7
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-0/+141