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* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-4/+1
* Move the nametag back to the top of the player (#6179)TeTpaAka2017-07-291-3/+7
* Camera: Arm inertia code cleanup (#6094)kilbith2017-07-041-1/+1
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-3/+1
* Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-021-1/+1
* Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-261-1/+1
* Add Arm Inertia (#6050)kilbith2017-06-261-0/+9
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-16/+16
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-18/+2
* [CSM] Add camera API (#5609)bigfoot5472017-05-051-1/+7
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-251-1/+0
* Some performance optimizations (#5424)Loïc Blot2017-03-221-2/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-3/+3
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-101-0/+1
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-211-11/+2
* Minimap: show player markersRealBadAngel2016-02-191-0/+3
* Move object nametags to cameraRealBadAngel2016-02-181-2/+28
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-1/+0
* Change error_message from wstring to stringShadowNinja2015-03-271-1/+1
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-071-2/+0
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-0/+8
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-9/+5
* Add support for interlaced polarized 3d screenssapier2014-05-181-4/+21
* Add support for dpi based HUD scalingsapier2014-04-271-1/+1
* Fix all warnings reported by clangSfan52014-04-151-2/+1
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-0/+2
* Add third person viewBlockMen2014-04-121-1/+4
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-0/+8
* Fix and improve view range tunerPerttu Ahola2013-08-031-6/+6
* Add a little animation when changing the wielded itemPilzAdam2013-05-201-1/+7
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-111-0/+2
* fix mesh leak in camera classsapier2013-04-071-0/+3
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* c55sound continuedPerttu Ahola2012-03-241-2/+5
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-101-1/+2
* Page up and down change the minimum viewing rangeKahrl2012-02-011-9/+0
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-49/+5
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-031-8/+1
* Fix structs being declared as classesGiuseppe Bilotta2011-12-011-1/+1
* GameDef compilesPerttu Ahola2011-11-291-2/+2
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-1/+2
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-0/+3
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-211-0/+3
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-211-6/+7
* Digging animationKahrl2011-09-201-8/+11