Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Deal with compiler warnings | sfan5 | 2022-04-30 | 1 | -9/+7 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 | 1 | -1/+1 |
* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 | 1 | -2/+2 |
* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 | 1 | -15/+28 |
* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 | 1 | -1/+29 |
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 | 1 | -1/+1 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 1 | -1/+10 |
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 | 1 | -0/+1 |
* | Implement mapblock camera offset correctly (#10702) | hecks | 2020-12-05 | 1 | -0/+19 |
* | Better F6 profiler (#8750) | SmallJoker | 2019-08-13 | 1 | -2/+0 |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 | 1 | -0/+138 |