Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Show status message when changing block bounds (#11556) | Wuzzy | 2021-08-21 | 1 | -1/+18 |
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* | Add fwgettext util function | rubenwardy | 2021-08-19 | 1 | -31/+12 |
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* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 | 1 | -0/+3 |
| | | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de> | ||||
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 | 1 | -14/+3 |
| | | | | | | | | | | Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> | ||||
* | Fix revoke debug privs not reliably turn off stuff (#11409) | Wuzzy | 2021-07-12 | 1 | -6/+12 |
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* | Avoid draw list and shadow map update in the same frame to reduce dtime ↵ | x2048 | 2021-07-11 | 1 | -3/+14 |
| | | | | | | | | | | jitter (#11393) * Separate draw list and shadows update to reduce jitter * Avoid draw list update and shadow update in the same frame * Force-update shadows when camera offset changes | ||||
* | Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵ | Wuzzy | 2021-06-24 | 1 | -8/+51 |
| | | | | | 'debug' priv to view wireframe (#9315) Fixes #7245. | ||||
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 1 | -1/+36 |
| | | | Co-authored-by: x2048 <codeforsmile@gmail.com> | ||||
* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 | 1 | -39/+39 |
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* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 | 1 | -12/+12 |
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* | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | 2021-05-03 | 1 | -1/+1 |
| | | | | | | unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | ||||
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 | 1 | -41/+42 |
| | | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | ||||
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 | 1 | -25/+29 |
| | | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | ||||
* | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 2021-05-03 | 1 | -24/+1 |
| | | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code | ||||
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 | 1 | -1/+1 |
| | | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | ||||
* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 | 1 | -0/+2 |
| | | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | ||||
* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 | 1 | -1/+1 |
| | | | | fixes #11085 | ||||
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 | 1 | -4/+8 |
| | | | | The flash intensity is calculated proportionally to the maximal HP. | ||||
* | Irrlicht support code maintenance | sfan5 | 2021-03-31 | 1 | -23/+0 |
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* | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 2021-03-30 | 1 | -0/+12 |
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* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 | 1 | -1/+4 |
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* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 | 1 | -4/+19 |
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* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 | 1 | -18/+18 |
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* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 | 1 | -82/+41 |
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* | Pause animations while game is paused (#10658) | Vitaliy | 2021-03-05 | 1 | -0/+40 |
| | | | Pauses all mesh animations while game is paused. | ||||
* | Fix hud_change and hud_remove after hud_add (#10997) | savilli | 2021-02-26 | 1 | -9/+21 |
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* | Use "Aux1" key name consistently everywhere | Wuzzy | 2021-02-24 | 1 | -2/+2 |
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* | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | 2021-02-08 | 1 | -7/+1 |
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* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 | 1 | -31/+5 |
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* | Fix some more joystick issues (#10624) | Markus | 2020-12-19 | 1 | -2/+2 |
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* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 | 1 | -5/+1 |
| | | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. | ||||
* | Input: Fix on_rightclick called when placing into air | SmallJoker | 2020-11-29 | 1 | -0/+3 |
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* | Sky: support GLES2 | numzero | 2020-11-26 | 1 | -1/+7 |
| | | | | IrrLicht built-in shader is broken, have to write my own | ||||
* | Add sound to press event of some formspecs elements (#10402) | Pierre-Yves Rollo | 2020-11-23 | 1 | -6/+6 |
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* | Joystick: Remap joystick-specific KeyTypes to generic ones | Markus Koch | 2020-11-09 | 1 | -10/+6 |
| | | | | | | | | | | | | | | According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality. | ||||
* | Fix Media... 0% on loading screen (#9478) | Maksim | 2020-10-21 | 1 | -1/+4 |
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* | Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. | Lars | 2020-10-17 | 1 | -1/+22 |
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* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 | 1 | -9/+1 |
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* | Minimap as HUD element with API control | Pierre-Yves Rollo | 2020-10-04 | 1 | -46/+29 |
| | | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map | ||||
* | Add First Person Attachments (#10360) | Jordan Snelling | 2020-10-04 | 1 | -1/+2 |
| | | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible. | ||||
* | Reduce the FPS when the window is unfocused (#8837) | HybridDog | 2020-10-03 | 1 | -3/+4 |
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* | Properly handle mod-errors in on_shutdown | Desour | 2020-08-24 | 1 | -1/+2 |
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* | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | 2020-08-15 | 1 | -78/+86 |
| | | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | ||||
* | Play place_failed sound if occupied or cannot attach (#9486) | Wuzzy | 2020-07-27 | 1 | -0/+2 |
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* | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | 2020-07-14 | 1 | -0/+3 |
| | | | | Adds new object crosshair base pack texture | ||||
* | Cleanup ClientLauncher structure (#10160) | SmallJoker | 2020-07-14 | 1 | -65/+37 |
| | | | Remove duplicated variables and unify the startup data into a new (inherited) struct. | ||||
* | Exposing the zoom key to Lua API (#9903) | Lars Müller | 2020-06-13 | 1 | -2/+3 |
| | | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | ||||
* | TouchScreenGUI: fix some bugs, cleanup | MoNTE48 | 2020-06-09 | 1 | -0/+4 |
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* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 | 1 | -1/+1 |
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* | Add chat_log_level setting (#9223) | SmallJoker | 2020-05-14 | 1 | -11/+5 |
| | | | | | Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed |