aboutsummaryrefslogtreecommitdiff
path: root/src/client/hud.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* HUD: Fix wrong minimum scale since 051181fSmallJoker2022-07-311-1/+1
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-091-1/+1
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-101-12/+57
* Fix builtin statbar backgroundsLars Mueller2022-01-311-4/+3
* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-291-1/+5
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-201-7/+18
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-191-6/+12
* Show status message when changing block bounds (#11556)Wuzzy2021-08-211-2/+3
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-17/+13
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-241-0/+5
* Fix overlays for 2D-drawn itemssfan52021-05-081-2/+7
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-031-4/+3
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-031-3/+3
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-201-0/+48
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-051-8/+8
* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-301-14/+28
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-161-1/+1
* Remove dead code (#10845)rubenwardy2021-01-221-2/+0
* Fix some minor code issues all over the placesfan52020-12-241-3/+3
* Cleanup shader generation code (#10663)Vitaliy2020-12-191-1/+1
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-1/+29
* Add compass HUD element (#9312)EvidenceB2020-08-291-0/+140
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-141-5/+34
* Fix HUD scaling (#9721)Maksim2020-06-051-22/+43
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-191-2/+7
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-111-16/+80
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-111-45/+66
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-261-8/+2
* Add z-index management to HUDPierre-Yves Rollo2019-12-061-0/+14
* Formspec: add hypertext elementPierre-Yves Rollo2019-11-031-23/+47
* Fix inventory_overlay for nodes without inventory_image (#8433)DS2019-08-071-0/+10
* Fix missing item images clipping in formspecs (#8652)Pierre-Yves Rollo2019-07-261-3/+24
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-181-1/+1
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-19/+0
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-031-5/+7
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-201-0/+775