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* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-9/+9
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-211-5/+4
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-061-0/+1
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-291-8/+6
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-151-29/+23
* Memleak fix: LocalPlayer object was not deletedLoïc Blot2017-04-051-0/+2
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-171-0/+1
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-1/+3
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-131-0/+4
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-3/+1
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-15/+15
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-0/+847