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Server-optimized Minetest 5.6.0
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Age
Files
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*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
1
-4
/
+1
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
1
-1
/
+1
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
1
-4
/
+9
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
1
-1
/
+0
*
Cleanup in content_mapblock (#5746)
numberZero
2017-05-20
1
-6
/
+5
*
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
1
-1
/
+1
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
1
-2
/
+2
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
1
-3
/
+121
*
Update Copyright Years
Sfan5
2013-02-24
1
-1
/
+1
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
1
-1
/
+1
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
1
-4
/
+4
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
1
-6
/
+3
*
GameDef compiles
Perttu Ahola
2011-11-29
1
-2
/
+2
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
1
-1
/
+2
*
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
1
-0
/
+31