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* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-101-74/+192
* Overall improvements to log messages (#9598)sfan52020-04-081-7/+5
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-051-2/+3
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-111-2/+2
* Remove unused weight property from objects (#9320)Wuzzy2020-01-221-1/+0
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-291-1/+1
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-021-5/+5
* Punchwear (improved) (#8959)sfan52019-09-221-2/+2
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-211-5/+5
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-4/+4
* Implement adding velocity to player from Luasfan52019-08-101-0/+25
* Unify wield item handling (#8677)SmallJoker2019-08-071-55/+10
* Group "immortal" also protects players from damageWuzzy2019-08-011-7/+8
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-301-1/+1
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-291-2/+4
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-091-32/+25
* PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changedANAND2019-04-291-4/+6
* Force send a mapblock to a player (#8140)sofar2019-04-281-0/+4
* Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)ANAND2019-04-271-1/+3
* Attend to review, re-arrange blank lines, update lua_api.txtparamat2019-04-141-6/+6
* Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno2019-04-141-4/+9
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-111-5/+12
* Don't regain breath while in ignore node (#8218)Wuzzy2019-02-151-2/+3
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-37/+20
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-5/+5
* Fix entity rotation in existing worlds (#7989)SmallJoker2018-12-231-22/+45
* Fix player rotations (#7941)CoderForTheBetter2018-12-051-1/+1
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-281-23/+29
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-051-5/+4
* Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-021-7/+2
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-081-6/+0
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-141-2/+6
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-301-12/+66
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-151-0/+5
* Fix SAOM (#7200)Vitaliy2018-04-061-0/+2
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-031-2/+3
* Optimize entity-entity collision (#6587)Vitaliy2018-04-031-0/+4
* Optional alpha channel support for entitiesstujones112018-03-291-0/+1
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-291-3/+5
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-281-7/+10
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-261-13/+0
* Refine movement anticheat again (#7004)sfan52018-02-021-2/+11
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-01-281-13/+16
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-3/+5
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-011-10/+10
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-141-37/+45
* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+2
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-301-2/+2
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-1/+1
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-151-12/+8