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path: root/src/content_sao.cpp (follow)
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* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-3/+5
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-011-10/+10
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-141-37/+45
* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+2
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-301-2/+2
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-1/+1
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-151-12/+8
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-2/+4
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-011-0/+14
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-0/+1
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-241-6/+8
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-231-4/+4
* Do not add base position to player selection box (#6241)stujones112017-08-231-1/+2
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-12/+10
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-171-8/+8
* Step height: Add as a player object propertyparamat2017-08-091-0/+1
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-271-1/+3
* Player collisionbox: Make settableTeTpaAka2017-07-211-4/+6
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+26
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-46/+3
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-9/+9
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-031-0/+14
* Revert custom player collision box and step height commitsparamat2017-05-091-5/+2
* Player properties: Set correct default collisionboxparamat2017-05-071-1/+1
* Make the player collisionbox settableTeTpaAka2017-05-061-1/+4
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-061-1/+2
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Player data to Database (#5475)Loïc Blot2017-04-231-3/+4
* Sneak glitch: Set default to falseparamat2017-04-221-1/+1
* Sneak: Add option for old move codeparamat2017-04-171-2/+4
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-151-0/+24
* Fix problems when overriding the hand:Ekdohibs2017-04-061-8/+10
* Fix multiple death messages (#5305)presstabstart2017-04-061-2/+2
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-191-97/+69
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Do not increase breath if at full breath.Auke Kok2017-03-111-1/+1
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-011-4/+15
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-281-14/+18
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+1
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-10/+0
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-1/+11
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+10
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-191-0/+1
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-131-5/+4
* Cleanup content_sao by factorizing similar code partsRogier2017-01-131-217/+107
* Performance fix + SAO factorizationRogier2017-01-111-46/+39
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-10/+10
* Breath cheat fix: server sideLoic Blot2017-01-011-4/+35
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+18