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Server-optimized Minetest 5.6.0
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path:
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content_sao.cpp
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Author
Age
Files
Lines
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
1
-0
/
+14
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
1
-0
/
+1
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
1
-6
/
+8
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
1
-4
/
+4
*
Do not add base position to player selection box (#6241)
stujones11
2017-08-23
1
-1
/
+2
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
1
-12
/
+10
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
1
-8
/
+8
*
Step height: Add as a player object property
paramat
2017-08-09
1
-0
/
+1
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
1
-1
/
+3
*
Player collisionbox: Make settable
TeTpaAka
2017-07-21
1
-4
/
+6
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
1
-0
/
+26
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
1
-46
/
+3
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
1
-9
/
+9
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
1
-0
/
+14
*
Revert custom player collision box and step height commits
paramat
2017-05-09
1
-5
/
+2
*
Player properties: Set correct default collisionbox
paramat
2017-05-07
1
-1
/
+1
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
1
-1
/
+4
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
1
-1
/
+2
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
1
-1
/
+1
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
1
-3
/
+4
*
Sneak glitch: Set default to false
paramat
2017-04-22
1
-1
/
+1
*
Sneak: Add option for old move code
paramat
2017-04-17
1
-2
/
+4
*
Partial damage cheat fix: node damages server side (#4981)
Loïc Blot
2017-04-15
1
-0
/
+24
*
Fix problems when overriding the hand:
Ekdohibs
2017-04-06
1
-8
/
+10
*
Fix multiple death messages (#5305)
presstabstart
2017-04-06
1
-2
/
+2
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
1
-97
/
+69
*
[CSM] Client side modding
Loic Blot
2017-03-13
1
-1
/
+1
*
Do not increase breath if at full breath.
Auke Kok
2017-03-11
1
-1
/
+1
*
Fix anticheat resetting client position after the client is teleported
Ekdohibs
2017-02-01
1
-4
/
+15
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
1
-14
/
+18
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
1
-0
/
+1
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
1
-10
/
+0
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
1
-1
/
+11
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
1
-0
/
+10
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
1
-1
/
+0
*
Fix MSVC build Build broken by 98e36d7
SmallJoker
2017-01-19
1
-0
/
+1
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
1
-5
/
+4
*
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-13
1
-217
/
+107
*
Performance fix + SAO factorization
Rogier
2017-01-11
1
-46
/
+39
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
1
-10
/
+10
*
Breath cheat fix: server side
Loic Blot
2017-01-01
1
-4
/
+35
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
1
-0
/
+18
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
1
-0
/
+36
*
Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-10
1
-16
/
+32
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
1
-9
/
+11
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
1
-14
/
+14
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
1
-75
/
+80
*
Attached particle spawners
raymoo
2016-10-13
1
-1
/
+9
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
1
-3
/
+3
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
1
-4
/
+16
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