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path: root/src/content_sao.cpp (follow)
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* Fix player rotations (#7941)CoderForTheBetter2018-12-051-1/+1
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-281-23/+29
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-051-5/+4
* Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-021-7/+2
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-081-6/+0
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-141-2/+6
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-301-12/+66
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-151-0/+5
* Fix SAOM (#7200)Vitaliy2018-04-061-0/+2
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-031-2/+3
* Optimize entity-entity collision (#6587)Vitaliy2018-04-031-0/+4
* Optional alpha channel support for entitiesstujones112018-03-291-0/+1
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-291-3/+5
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-281-7/+10
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-261-13/+0
* Refine movement anticheat again (#7004)sfan52018-02-021-2/+11
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-01-281-13/+16
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-3/+5
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-011-10/+10
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-141-37/+45
* Player eye height: Make this a settable player object propertyparamat2017-11-061-1/+2
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-301-2/+2
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-1/+1
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-151-12/+8
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-2/+4
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-011-0/+14
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-0/+1
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-241-6/+8
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-231-4/+4
* Do not add base position to player selection box (#6241)stujones112017-08-231-1/+2
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-12/+10
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-171-8/+8
* Step height: Add as a player object propertyparamat2017-08-091-0/+1
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-271-1/+3
* Player collisionbox: Make settableTeTpaAka2017-07-211-4/+6
* Expose getPointedThing to LuaDániel Juhász2017-07-071-0/+26
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-46/+3
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-9/+9
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-031-0/+14
* Revert custom player collision box and step height commitsparamat2017-05-091-5/+2
* Player properties: Set correct default collisionboxparamat2017-05-071-1/+1
* Make the player collisionbox settableTeTpaAka2017-05-061-1/+4
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-061-1/+2
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Player data to Database (#5475)Loïc Blot2017-04-231-3/+4
* Sneak glitch: Set default to falseparamat2017-04-221-1/+1
* Sneak: Add option for old move codeparamat2017-04-171-2/+4
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-151-0/+24
* Fix problems when overriding the hand:Ekdohibs2017-04-061-8/+10
* Fix multiple death messages (#5305)presstabstart2017-04-061-2/+2