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Server-optimized Minetest 5.6.0
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content_sao.cpp
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Author
Age
Files
Lines
*
Don't regain breath while in ignore node (#8218)
Wuzzy
2019-02-15
1
-2
/
+3
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
1
-37
/
+20
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
1
-5
/
+5
*
Fix entity rotation in existing worlds (#7989)
SmallJoker
2018-12-23
1
-22
/
+45
*
Fix player rotations (#7941)
CoderForTheBetter
2018-12-05
1
-1
/
+1
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
1
-23
/
+29
*
Prevent objects from colliding with own child attachments (#7610)
SmallJoker
2018-08-05
1
-5
/
+4
*
Smoothed yaw rotation for objects (#6825)
SmallJoker
2018-08-02
1
-7
/
+2
*
Revert 6587 - Optimize entity-entity collision (#7539)
lhofhansl
2018-07-08
1
-6
/
+0
*
Fix segfault in player migration and crash in log_deprecated
SmallJoker
2018-05-14
1
-2
/
+6
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
1
-12
/
+66
*
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
Paramat
2018-04-15
1
-0
/
+5
*
Fix SAOM (#7200)
Vitaliy
2018-04-06
1
-0
/
+2
*
Fix various clang-tidy reported performance-type-promotion-in-math-fn
Loïc Blot
2018-04-03
1
-2
/
+3
*
Optimize entity-entity collision (#6587)
Vitaliy
2018-04-03
1
-0
/
+4
*
Optional alpha channel support for entities
stujones11
2018-03-29
1
-0
/
+1
*
Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03
Loic Blot
2018-03-29
1
-3
/
+5
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
1
-7
/
+10
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
1
-13
/
+0
*
Refine movement anticheat again (#7004)
sfan5
2018-02-02
1
-2
/
+11
*
Apply physics overrides correctly during anticheat calculations (#6970)
sfan5
2018-01-28
1
-13
/
+16
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
1
-3
/
+5
*
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
SmallJoker
2017-12-01
1
-10
/
+10
*
PlayerSAO damage: Update to cope with variable player heights
paramat
2017-11-14
1
-37
/
+45
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
1
-1
/
+2
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
1
-2
/
+2
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
1
-1
/
+1
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
1
-12
/
+8
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
1
-2
/
+4
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
1
-0
/
+14
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
1
-0
/
+1
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
1
-6
/
+8
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
1
-4
/
+4
*
Do not add base position to player selection box (#6241)
stujones11
2017-08-23
1
-1
/
+2
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
1
-12
/
+10
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
1
-8
/
+8
*
Step height: Add as a player object property
paramat
2017-08-09
1
-0
/
+1
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
1
-1
/
+3
*
Player collisionbox: Make settable
TeTpaAka
2017-07-21
1
-4
/
+6
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
1
-0
/
+26
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
1
-46
/
+3
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
1
-9
/
+9
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
1
-0
/
+14
*
Revert custom player collision box and step height commits
paramat
2017-05-09
1
-5
/
+2
*
Player properties: Set correct default collisionbox
paramat
2017-05-07
1
-1
/
+1
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
1
-1
/
+4
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
1
-1
/
+2
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
1
-1
/
+1
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
1
-3
/
+4
*
Sneak glitch: Set default to false
paramat
2017-04-22
1
-1
/
+1
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