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* a work-in-progress map modified callback interface (committing because i want...Perttu Ahola2011-05-241-2/+8
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-0/+13
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-10/+94
* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-211-5/+21
* random comment updatesPerttu Ahola2011-04-301-1/+1
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-0/+32
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-101-0/+2
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-0/+1
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-1/+5
* updated scripting api a bitPerttu Ahola2011-02-231-0/+1
* mainly work on object scripting apiPerttu Ahola2011-02-231-1/+10
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-1/+1
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-26/+151
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-0/+4
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-181-0/+2
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-151-0/+2
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-0/+4
* day/night working client sidePerttu Ahola2010-12-191-4/+4
* before daynight mesh cachePerttu Ahola2010-12-181-0/+8
* license stuffPerttu Ahola2010-11-291-0/+19
* Initial filesPerttu Ahola2010-11-271-0/+50