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* Properly update textures in node definitionsPerttu Ahola2011-11-291-31/+40
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-291-2/+2
* Move tool definitions to scriptPerttu Ahola2011-11-291-3/+0
* Tool definition transfer to clientPerttu Ahola2011-11-291-0/+5
* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-291-11/+55
* GameDef compilesPerttu Ahola2011-11-291-22/+25
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-8/+35
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-291-0/+1
* Generic NodeMetadata text inputPerttu Ahola2011-11-291-15/+8
* Generalize selection boxesPerttu Ahola2011-11-291-148/+38
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-5/+6
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-021-8/+32
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-181-3/+8
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-181-2/+4
* Fix client profiler print intervalPerttu Ahola2011-10-181-1/+1
* F2 toggles profiler display in clientPerttu Ahola2011-10-171-6/+31
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-171-2/+3
* Add some rendering statistics to profilerPerttu Ahola2011-10-171-0/+1
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-161-1/+1
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-161-0/+2
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-161-1/+2
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-161-45/+46
* Handle death and respawn betterPerttu Ahola2011-10-151-22/+89
* Improve mobv2Perttu Ahola2011-10-151-6/+13
* mobv2Perttu Ahola2011-10-151-116/+69
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-21/+29
* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-261-50/+51
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-211-0/+8
* Digging animationKahrl2011-09-201-4/+7
* Added sprite extruderKahrl2011-09-191-58/+12
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-151-10/+2
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-081-4/+5
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-081-0/+55
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| * Display which tool the player is holdingJacobF2011-09-071-1/+59
* | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-081-1/+1
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-181/+24
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-071-8/+8
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* Inventory transparency; very loosely based on sapier's commits.Perttu Ahola2011-08-231-9/+53
* Merge remote-tracking branch 'oblomov/me_cmd'Perttu Ahola2011-08-221-12/+8
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| * Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-221-0/+8
| * Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-221-12/+0
* | Merge remote-tracking branch 'oblomov/new_input'Perttu Ahola2011-08-221-6/+3
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| * Overhaul the input systemGiuseppe Bilotta2011-08-221-6/+3
* | lava!Perttu Ahola2011-08-151-7/+7
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* added ipban supportConstantin Wenger2011-08-121-0/+8
* Keep track of player itemGiuseppe Bilotta2011-08-111-0/+1
* Refactor player's eye position codingGiuseppe Bilotta2011-08-111-6/+2
* merged delta and c55Perttu Ahola2011-08-051-0/+50
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| * Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-011-1/+1
| * Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-011-0/+50