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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-2/+1
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-131-117/+1
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-061-1/+0
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-191-0/+12
* Initial Gamepad supportest312016-06-031-0/+3
* Input related generalisationsest312016-06-031-0/+1
* Tell irrlicht if we handle a key or not.est312016-05-261-0/+3
* Optional reconnect functionalityest312015-07-231-0/+1
* Change error_message from wstring to stringShadowNinja2015-03-271-1/+1
* Implement proper font handlingsapier2014-11-301-1/+0
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-021-23/+32
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+0
* Add third person viewBlockMen2014-04-121-0/+1
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+0
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-12/+13
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-151-1/+2
* command-line/world game selectionPerttu Ahola2012-03-111-3/+4
* Chat console, including a number of rebases and modifications.Kahrl2012-03-101-1/+4
* Overhaul the input systemGiuseppe Bilotta2011-08-221-2/+65
* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-301-1/+2
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-0/+1
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-0/+76