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* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-051-0/+1
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-0/+6
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-2/+11
* Add compass HUD element (#9312)EvidenceB2020-08-291-1/+9
* Modernize include guards and add missing ones (#9898)Awkor2020-05-231-3/+1
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-111-0/+2
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-111-0/+1
* Add z-index management to HUDPierre-Yves Rollo2019-12-061-1/+3
* Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg2018-12-021-1/+1
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-201-107/+7
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-201-6/+7
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-2/+1
* hud.h: add missing false default state on use_hotbar_selected_imageLoïc Blot2017-06-191-1/+1
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-5/+5
* Add option to use neither node highlighting nor outliningezhh2017-05-151-1/+5
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-4/+4
* Halo: Highlight selected faceRealBadAngel2016-11-121-2/+7
* Fix inventory hud scalingrubenwardy2016-04-121-3/+3
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-101-3/+3
* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-101-3/+4
* Use single box for halo meshRealBadAngel2016-02-111-0/+1
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-3/+27
* small drawItemStack cleanupest312016-02-081-3/+8
* Use meshes to display inventory itemsRealBadAngel2016-02-071-3/+6
* Hide minimap if it has been disabled by serverest312015-09-011-2/+2
* minimap: Add ability to disable from serverkwolekr2015-08-131-4/+8
* Make hud use fontengine toosapier2014-11-301-5/+2
* Fix heart + bubble bar size on different texture packssapier2014-05-071-4/+6
* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-051-1/+2
* Add support for dpi based HUD scalingsapier2014-04-271-10/+17
* New HUD element - waypoint.RealBadAngel2014-01-261-4/+9
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-2/+6
* Add support for using textures in hotbarBlockMen2013-08-251-0/+2
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-15/+17
* Add drowningPilzAdam2013-06-191-1/+2
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-1/+5
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-1/+1
* Minor hud.cpp cleanupkwolekr2013-04-251-2/+2
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-14/+7
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-2/+15
* Added offset support for HUD itemsDiego Martínez2013-04-231-2/+4
* Added support for alignment in HUD itemsDiego Martínez2013-04-231-1/+3
* Add direction parameter to statbars in HUD APIkwolekr2013-04-201-1/+5
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-0/+116