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* Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-161-15/+1
* Cleanup in flat lighting (#7051)Vitaliy2018-03-031-30/+0
* Update light decoding table size (#6696)Vitaliy2017-12-121-7/+8
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-231-16/+15
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-171-2/+4
* Add display_gamma option for clientCraig Robbins2014-12-311-11/+19
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-10/+0
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Smooth day-night transitionsPerttu Ahola2012-12-021-0/+28
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-3/+14
* all kinds of tweaking and fixingPerttu Ahola2011-02-041-1/+3
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-1/+2
* day/night working client sidePerttu Ahola2010-12-191-0/+9
* before daynight mesh cachePerttu Ahola2010-12-181-0/+4
* before adding day/night lightingPerttu Ahola2010-12-181-0/+1
* license stuffPerttu Ahola2010-11-291-0/+19
* Initial filesPerttu Ahola2010-11-271-0/+54