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* fixed bug in sneakingPerttu Ahola2011-02-141-3/+0
* added sneaking/crouching and changelogPerttu Ahola2011-02-141-0/+3
* mapgen parameter tweakingPerttu Ahola2011-02-131-2/+2
* now it works nicelyPerttu Ahola2011-02-111-13/+51
* fully working i guessPerttu Ahola2011-02-111-43/+266
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-75/+16
* made it to work with my windows compilerPerttu Ahola2011-02-081-3/+4
* bug-fixin'Perttu Ahola2011-02-081-23/+39
* mapgen tweakingPerttu Ahola2011-02-061-51/+214
* mapgen stuffPerttu Ahola2011-02-051-708/+150
* added sand to map generatorPerttu Ahola2011-02-041-79/+283
* nicer looking waterPerttu Ahola2011-02-041-1/+1
* all kinds of tweaking and fixingPerttu Ahola2011-02-041-48/+59
* some generation-time mud flow tweakingPerttu Ahola2011-02-031-73/+110
* some tweakingPerttu Ahola2011-02-021-12/+112
* more tweakingPerttu Ahola2011-02-021-6/+8
* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-011-21/+31
* end-of-day.Perttu Ahola2011-02-011-6/+49
* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-011-2/+5
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-011-421/+313
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-87/+1172
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-148/+416
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-44/+99
* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-2/+6
* Faster lighting at map generation timePerttu Ahola2011-01-241-7/+134
* Mainly some texture tweakingPerttu Ahola2011-01-241-3/+3
* small fixes here and therePerttu Ahola2011-01-241-18/+18
* OMG! Main Menu!Perttu Ahola2011-01-231-0/+7
* .Perttu Ahola2011-01-171-2/+2
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-18/+371
* old water removed, some fixes here and therePerttu Ahola2011-01-171-13/+25
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-171-91/+150
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-161-49/+326
* generate-time lighting optimizationPerttu Ahola2011-01-151-138/+192
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-94/+140
* Lots of small stuffPerttu Ahola2011-01-081-1/+1
* Made dungeons a bit rarerPerttu Ahola2011-01-081-115/+44
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-291-3/+8
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-291-3/+6
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-261-19/+74
* working goodPerttu Ahola2010-12-261-76/+37
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-29/+21
* new viewing range updater algorithmPerttu Ahola2010-12-261-2/+2
* some... stuff. dunno. 8-)Perttu Ahola2010-12-251-10/+14
* better cavesPerttu Ahola2010-12-251-9/+147
* ProgressBarTextureModPerttu Ahola2010-12-241-1/+3
* server starting on port 0 on invalid settingsPerttu Ahola2010-12-221-6/+21
* crafting system!Perttu Ahola2010-12-221-2/+31
* some work-in-progressPerttu Ahola2010-12-221-8/+1
* organizing stuff.Perttu Ahola2010-12-211-21/+135