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* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-301-4/+1
* Mapgen: Spread both night and day light banks in spreadLightkwolekr2016-03-291-11/+40
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-071-23/+6
* Mapgen: Add global 'decorations' flagparamat2015-11-211-5/+6
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-231-0/+20
* Add emerge completion callback mechanismkwolekr2015-10-041-7/+14
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-041-1/+1
* Various style cleanups + unused code removalest312015-09-191-1/+0
* Remove unused functions.onkrot2015-08-161-24/+0
* Add map limit config optionrubenwardy2015-08-021-3/+2
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-201-16/+20
* Biome API: Add noise defined biome blendparamat2015-06-181-0/+4
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-181-168/+2
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-031-2/+11
* Fix MSVC error caused by ed10005SmallJoker2015-04-021-0/+1
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-2/+1
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-311-38/+115
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-221-7/+3
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-201-2/+3
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-081-17/+2
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-0/+44
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-061-5/+15
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-051-3/+2
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-181-1/+0
* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-121-1/+3
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-051-1/+14
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-041-0/+1
* Lighting: Fix nearly all issueskwolekr2015-01-041-12/+36
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-291-0/+15
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-1/+1
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-121-0/+7
* Add minetest.clear_registered_biomes() apikwolekr2014-12-061-7/+8
* Rewrite generate notification mechanismkwolekr2014-12-061-18/+109
* Fix warnings and other misc. minor changeskwolekr2014-11-141-1/+1
* Add Generator Element Management frameworkkwolekr2014-11-121-7/+77
* Split up mapgen.cppkwolekr2014-11-011-764/+1
* Refactor decoration-related codekwolekr2014-10-291-54/+51
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-117/+53
* Split settings into seperate source and header filesShadowNinja2014-09-211-1/+1
* Fix warningsproller2014-04-191-1/+1
* Remove liquid_finite and weatherproller2014-04-181-4/+2
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-151-2/+2
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-081-6/+6
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-031-71/+1
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-191-0/+1
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-121-0/+1
* Add map feature generation notify Lua APIkwolekr2013-12-141-0/+19
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-081-69/+69
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-011-39/+76
* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...kwolekr2013-11-171-2/+2