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* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-171-1/+1
* Code modernization: src/m* (part 2)Loic Blot2017-08-191-3/+3
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-1/+0
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-301-3/+5
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-111-1/+1
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-061-0/+1
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-221-0/+1
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-44/+28
* (Re)spawn players within 'mapgen_limit'paramat2017-06-111-3/+11
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-101-1/+1
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-031-1/+12
* Mapgen files: Update and correct copyright creditsparamat2017-05-261-1/+3
* MapgenBasic: Add lava source as commonly used content (#5512)Paramat2017-04-041-2/+3
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-031-0/+5
* Map generation limit: Make per-worldparamat2017-03-271-0/+3
* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-051-1/+1
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-261-0/+1
* Mapgen: Make mgv7 the default mapgenparamat2016-12-121-2/+2
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-041-2/+2
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-14/+6
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-031-9/+24
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-041-0/+4
* Biomes: Define and use biome_t for biome IDskwolekr2016-06-041-1/+3
* Change internal type for seeds to s32kwolekr2016-06-041-3/+3
* Mapgen: Combine dungeon generation codekwolekr2016-05-271-1/+10
* Mapgen: Deduplicate common constructor codekwolekr2016-05-271-7/+15
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-271-3/+2
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-271-3/+3
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-271-0/+56
* Move biome calculation to BiomeGenkwolekr2016-05-271-12/+9
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-0/+7
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-071-6/+3
* Mapgen: Add global 'decorations' flagparamat2015-11-211-6/+7
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-271-0/+3
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-231-0/+1
* Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat2015-09-071-2/+2
* Remove unused functions.onkrot2015-08-161-2/+0
* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-301-2/+2
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-201-0/+2
* Biome API: Add noise defined biome blendparamat2015-06-181-0/+4
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-241-2/+2
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-181-68/+0
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-171-0/+7
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-031-1/+4
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-161-0/+2
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-311-1/+0
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-311-17/+49
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-231-0/+2