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path: root/src/mapgen_v7.cpp (follow)
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* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-171-12/+3
* Use member initialization list instead of the constructor's body (#6371)Dharkael2017-09-031-15/+15
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-6/+6
* Mgv7: Raise spawn point by 1 node for no mountain caseparamat2017-08-091-4/+5
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-301-2/+5
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-261-1/+1
* Mgv7: Add 'mount_zero_level' parameterparamat2017-07-261-2/+5
* Mgv7: Add option to repeat surface biomes in floatlandsparamat2017-07-221-7/+14
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-111-3/+5
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-301-11/+11
* Mgv7: Fix undefined 'float_mount_height'paramat2017-06-281-0/+1
* Mgv7: Clean up divide-by-zero fixparamat2017-06-251-3/+6
* Mgv7: Avoid divide-by-zero errorsparamat2017-06-241-6/+8
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-221-0/+3
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-211-1/+4
* Mgv7: Do not limit river generation if no floatlandsparamat2017-06-191-1/+2
* Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'paramat2017-06-191-14/+24
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-10/+0
* Mapgen files: Update and correct copyright creditsparamat2017-05-261-2/+2
* Caverns: Remove unnecessary liquid excavationparamat2017-05-161-3/+3
* Mgflat, Mgv7: Fix noise crash on world exit.paramat2017-04-221-7/+17
* Mgflat, Mgv7: Only create noise objects if neededparamat2017-04-221-16/+24
* Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat2017-04-051-1/+0
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-031-10/+43
* Mgv7: Change default cave width to 0.09sfan52016-12-131-1/+1
* Mgv7 floatlands: Various improvementsparamat2016-12-011-5/+7
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-151-59/+153
* Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat2016-09-301-8/+18
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-16/+14
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-241-3/+3
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-051-1/+0
* Mgv7: Always carve river channels in mountain terrainparamat2016-06-021-6/+4
* Mapgen: Combine dungeon generation codekwolekr2016-05-271-59/+2
* Mapgen: Deduplicate common constructor codekwolekr2016-05-271-31/+2
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-271-36/+18
* Mapgen V7: Remove now-unused ridge heightmapkwolekr2016-05-271-8/+2
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-271-7/+3
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-271-3/+3
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-271-221/+9
* Move biome calculation to BiomeGenkwolekr2016-05-271-48/+13
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-281-5/+10
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-201-76/+68
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-121-6/+7
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-081-106/+113
* Mgv7: Decrease cliff steepnessparamat2016-03-301-1/+1
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-211-1/+5
* Mgv7: Limit pseudorandom caves to surface mapchunk or belowparamat2016-03-191-0/+3
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-141-0/+6
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-10/+12
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-021-50/+53