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* Smooth day-night transitionsPerttu Ahola2012-12-021-0/+10
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-231-7/+0
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-231-32/+7
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+13
* Optimize headersPerttu Ahola2012-06-171-0/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-40/+0
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-221-1/+1
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-61/+51
* Node place/dig Lua callbacksPerttu Ahola2011-11-291-0/+24
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-291-0/+5
* Node definition namesPerttu Ahola2011-11-291-1/+1
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-18/+0
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-0/+2
* GameDef compilesPerttu Ahola2011-11-291-24/+20
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-1/+1
* Clean headers a bitPerttu Ahola2011-11-291-2/+1
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-444/+19
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-37/+4
* Make water invisible next to underwater glassPerttu Ahola2011-11-051-1/+15
* ...Make the the server buildable again after the last commitPerttu Ahola2011-10-181-3/+4
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-181-0/+8
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-22/+47
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-261-0/+4
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| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-231-0/+4
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-071-0/+3
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* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-231-0/+2
* Viscous fluidsGiuseppe Bilotta2011-08-161-0/+5
* Use defines for liquid levelsGiuseppe Bilotta2011-08-161-0/+4
* tuned lava/universal damage codePerttu Ahola2011-08-151-0/+3
* lava!Perttu Ahola2011-08-151-2/+11
* MapNode is a struct, not a classGiuseppe Bilotta2011-08-051-1/+1
* Ladders implemented!Mark Holmquist2011-08-011-0/+3
* Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-311-0/+3
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| * Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-301-0/+3
* | Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-301-52/+65
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| * merged jungle and bluish shadowsPerttu Ahola2011-07-231-1/+2
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| | * Jungle biome/whatever thingPerttu Ahola2011-07-231-1/+2
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| * merged the content type extension and deltaPerttu Ahola2011-07-231-0/+2
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| * extended content-type rangePerttu Ahola2011-07-231-49/+61
* | * refactored liquid transformation code (has some flaws)Felix Krause2011-07-181-0/+7
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-141-95/+45
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| * initial steps in doing content type extensionPerttu Ahola2011-07-021-95/+43
| * fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-271-0/+2
* | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-141-1/+3
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-100/+57
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-241-0/+1
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-241-0/+1
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-1/+9
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