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* Fix a memory leak (#5636)Dániel Juhász2017-04-221-12/+14
* Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot2017-04-211-5/+5
* Soft node overlay (#5186)Dániel Juhász2017-04-211-39/+41
* Face shading: Add shade factor commentsparamat2017-02-071-2/+9
* Improve mesh shading (#5172)numberZero2017-02-051-6/+7
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-23/+24
* Meshes: Make object mesh face shading consistentparamat2017-01-131-11/+8
* Halo: Highlight selected faceRealBadAngel2016-11-121-0/+20
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-3/+3
* Use single box for halo meshRealBadAngel2016-02-111-22/+10
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-18/+24
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-151-124/+145
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-0/+36
* Automated whitespace error fix for last commitest312015-06-141-3/+3
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-35/+32
* Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2014-11-231-0/+640
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-212/+2
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+216
* Fix invalid usage of texture->getSize() where actually texture->getOriginalSi...sapier2013-11-031-1/+1
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-1/+1
* Fix possible NULL dereference in createExtrudedMeshKahrl2013-07-061-6/+8
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-031-77/+0
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-121-1/+0
* fix various memory leakssapier2013-04-091-0/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* fix screen flickering black when rendering to textureJürgen Doser2012-12-061-2/+2
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-251-3/+0
* Don't leak textures all over the placeKahrl2012-11-021-0/+3
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-241-2/+7
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+117
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-031-0/+362