Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | 1 | -62/+0 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | 1 | -0/+11 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||||
* | All textures are are now searched first from the directory specified by the ↵ | Perttu Ahola | 2011-05-21 | 1 | -2/+0 |
| | | | | texture_path setting. | ||||
* | fully working i guess | Perttu Ahola | 2011-02-11 | 1 | -3/+1 |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 | 1 | -4/+8 |
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* | server builds now! | Perttu Ahola | 2011-01-28 | 1 | -3/+1 |
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* | server might build now | Perttu Ahola | 2011-01-28 | 1 | -0/+4 |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 | 1 | -0/+49 |