aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Re-order sound-related code (#12382)SmallJoker2022-06-201-8/+9
* Reduce size of ContentFeatures structuresfan52022-05-261-11/+27
* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-231-1/+1
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-291-0/+6
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-011-0/+4
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-031-3/+1
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-051-1/+1
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-301-1/+3
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-201-3/+28
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-291-14/+42
* Drop never documented 'alpha' property from nodedefsfan52021-01-291-9/+0
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-171-1/+0
* Render nodeboxes with opaque material if possible (#10122)sfan52020-08-121-0/+12
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-041-0/+5
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-231-0/+16
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-101-1/+1
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-201-3/+6
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-191-1/+3
* Allow ObjDefManager instances to be clonedsfan52020-05-051-0/+3
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-7/+5
* Clear old item groups when they are overridden. (#8753)Beha2019-08-121-0/+8
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-0/+3
* nodedef: Delete two unused method definitions (#7288)Kuma_jjw2018-04-301-2/+0
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-201-2/+3
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-76/+277
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-031-0/+8
* Real global textures (#6105)Vitaliy2017-10-151-3/+24
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-121-6/+3
* Implement client node dig predictionAuke Kok2017-09-111-0/+2
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-291-1/+2
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-191-7/+8
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-1/+0
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-1/+0
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-0/+2
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-0/+1
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-17/+11
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-3/+0
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-191-5/+5
* Soft node overlay (#5186)Dániel Juhász2017-04-211-1/+3
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-201-7/+7
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-301-15/+37
* Content_mapblock.cpp: Refactornumber Zero2017-03-201-0/+18
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-31/+77
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-2/+2
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+6
* Move TileAnimation code to seperate filesfan52017-01-021-13/+3
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-6/+5
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-5/+6
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-081-0/+2