aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fix backface culling when connecting to new servers.Auke Kok2016-02-101-25/+25
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-231-1/+1
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-071-0/+2
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-041-0/+2
* Fix relief mapping issuesRealBadAngel2015-07-161-0/+4
* Add minimap featureRealBadAngel2015-06-271-0/+2
* Add texture overridingrubenwardy2015-05-191-1/+5
* Fix compilation for non-client builds, and fix signed comparison warningkwolekr2015-05-081-0/+1
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-071-9/+2
* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-051-19/+16
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-64/+29
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-201-1/+1
* Finer progress bar updates when initializing nodesest312015-03-151-1/+3
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-051-1/+1
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-041-0/+6
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-2/+0
* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-031-2/+2
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-271-1/+21
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-121/+47
* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-121-6/+7
* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-111-5/+7
* Refactor decoration-related codekwolekr2014-10-291-1/+1
* Add NodeResolver documentationkwolekr2014-10-281-0/+86
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-1/+39
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+1
* Add meshnode drawtype.RealBadAngel2014-10-181-2/+6
* Add optional framed glasslike drawtypeBlockMen2014-10-021-1/+3
* Add firelike drawtypeTriBlade92014-09-211-0/+1
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-251-1/+1
* Unite nodes shaders.RealBadAngel2014-06-151-1/+4
* Shaders rework.RealBadAngel2013-12-031-0/+2
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+1
* Leveled nodebox backward compatibilityproller2013-08-021-1/+1
* Weather supportproller2013-07-271-0/+2
* Add liquid_range to nodedefPilzAdam2013-07-201-0/+2
* Change ContentFeatures array to a vectorKahrl2013-07-141-3/+2
* Leveled nodeboxproller2013-07-131-1/+6
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-1/+0
* Add drowningPilzAdam2013-06-191-0/+1
* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-251-2/+3
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-241-0/+2
* Optimize CNodeDefManager::getIdskwolekr2013-03-301-0/+3
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-231-1/+1
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-191-0/+2
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-291-3/+5
* Add liquid_renewable property.Ilya Zhuravlev2012-09-071-0/+2
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-15/+11