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path: root/src/object_properties.h (follow)
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* Validate staticdata and object property length limits (#11511)sfan52021-08-191-0/+2
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-0/+2
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-191-0/+1
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-0/+1
* Damage texture modifier (#9833)Lars Müller2020-05-111-0/+1
* Remove unused weight property from objects (#9320)Wuzzy2020-01-221-1/+0
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-1/+1
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-1/+1
* Optional alpha channel support for entitiesstujones112018-03-291-0/+1
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-041-1/+1
* Player eye height: Make this a settable player object propertyparamat2017-11-061-0/+1
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-281-0/+1
* Customizeable max breath for players (#6411)SmallJoker2017-09-151-1/+2
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-141-0/+1
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-301-1/+2
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-241-0/+2
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-19/+19
* Hardware coloring for itemstacksDániel Juhász2017-04-081-0/+2
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-1/+1
* Show infotext with description for item entitiesRealBadAngel2016-01-181-0/+1
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-191-1/+1
* Add option to give every object a nametagBlockMen2015-12-151-0/+2
* Add option to disable backface culling for modelsBlockMen2015-10-251-1/+1
* Add offset to automatic_face_movement_dirPilzAdam2013-09-101-0/+1
* Add support for entities to automatic face movement directionsapier2013-08-131-0/+1
* Add support for setting stepheight for entitiessapier2013-07-301-0/+1
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-2/+3
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-251-0/+1
* Get the new animation framework properly workingMirceaKitsune2012-11-251-2/+0
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-251-3/+0
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-251-0/+7
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-251-1/+0
* 3D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune2012-11-251-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix dropped nodeitem visualsPerttu Ahola2012-04-041-1/+2
* ObjectPropertiesPerttu Ahola2012-03-301-0/+49