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path: root/src/script/cpp_api/s_base.cpp (follow)
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* Fix C++11 compilabilityest312016-01-231-1/+1
* Fix Lua scripting synchronizationkwolekr2015-11-011-2/+8
* Fix server crashing on Lua errorsShadowNinja2015-10-311-13/+7
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-271-14/+16
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-271-3/+3
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-121-3/+57
* Improve Script CPP API diagnosticskwolekr2015-08-051-2/+2
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-18/+13
* Add Lua errors to error dialogrubenwardy2015-06-291-11/+11
* Fix uninitialized variable errorest312015-06-021-0/+5
* Add mod securityShadowNinja2015-05-161-22/+22
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Simplify loading of Android version of menuShadowNinja2014-11-201-0/+4
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-071-7/+4
* Use "core" namespace internallyShadowNinja2014-05-081-9/+19
* Organize builtin into subdirectoriesShadowNinja2014-05-071-15/+5
* Only push the Lua error handler onceShadowNinja2014-04-271-14/+13
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-151-2/+3
* Pass arguments by referenceSelat2014-03-121-1/+1
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-181-0/+11
* Cleanup jthread and fix win32 buildsapier2013-12-011-2/+0
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-151-28/+5
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-132/+147
* Move scriptapi to separate folder (by sapier)sapier2013-05-251-0/+264