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* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-051-0/+3
* Emergeblocks: Fix occasional crashRogier2016-10-161-1/+3
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-062-2/+3
* Make plantlike drawtype more funAuke Kok2016-08-261-0/+1
* couple of memory leaks fixes.David Carlier2016-08-101-1/+17
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-112-3/+5
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-301-11/+3
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-0/+1
* s_env.{cpp, h} cleanupsest312016-03-072-57/+56
* Add minetest.register_lbm() to run code on block load onlyest312016-03-072-2/+54
* Use LuaErrors in security check macrosShadowNinja2016-03-071-3/+2
* Remove debug.getupvalue from the Lua sandbox whitelistShadowNinja2016-03-031-1/+0
* Fix C++11 compilabilityest312016-01-233-3/+3
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-022-0/+28
* Add callback parameter for core.emerge_area()kwolekr2015-11-022-9/+51
* Fix Lua scripting synchronizationkwolekr2015-11-013-13/+43
* Fix server crashing on Lua errorsShadowNinja2015-10-313-18/+16
* Remove some abort() callsest312015-10-261-7/+3
* ABMs: Make catch-up behaviour optionalparamat2015-10-181-2/+5
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-041-0/+1
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-2712-77/+171
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-273-10/+9
* Clean up threadingShadowNinja2015-08-234-65/+42
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-128-23/+109
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-101-1/+1
* Improve Script CPP API diagnosticskwolekr2015-08-0511-86/+55
* Optional reconnect functionalityest312015-07-232-8/+13
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-022-19/+15
* Add Lua errors to error dialogrubenwardy2015-06-292-13/+13
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-132-0/+20
* dofile error reporting for syntax errorsest312015-06-121-1/+2
* Fix uninitialized variable errorest312015-06-021-0/+5
* Fix Windows build, clean up included headersSmallJoker2015-05-221-1/+1
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-196-25/+27
* Add mod securityShadowNinja2015-05-165-27/+708
* Add minetest.register_on_punchplayerBrandon2015-05-153-0/+30
* Clean up and tweak build systemShadowNinja2015-03-271-3/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-072-3/+3
* Performance fixes.onkrot2015-01-131-1/+1
* Expose mapgen parameters on scripting initkwolekr2014-12-292-33/+0
* Expose mapgen chunksize in on_mapgen_init callbackskwolekr2014-12-141-7/+10
* Simplify loading of Android version of menuShadowNinja2014-11-201-0/+4
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+1
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-079-42/+39
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+1
* Add firelike drawtypeTriBlade92014-09-211-0/+1
* Don't call a player event without having player to do a event forsapier2014-08-211-0/+3
* Fix over-poping and only push the core onceShadowNinja2014-05-301-8/+11
* Use "core" namespace internallyShadowNinja2014-05-089-78/+81
* Organize builtin into subdirectoriesShadowNinja2014-05-072-22/+12