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Server-optimized Minetest 5.6.0
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l_object.cpp
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Author
Age
Files
Lines
*
Player: New get_look, set_look API
raymoo
2016-06-24
1
-3
/
+77
*
Add option to give every object a nametag
BlockMen
2015-12-15
1
-41
/
+55
*
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2015-10-25
1
-12
/
+22
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
1
-1
/
+1
*
minimap: Add ability to disable from server
kwolekr
2015-08-13
1
-0
/
+3
*
Added get_player_velocity() method. Fixes #1176
Elia Argentieri
2015-07-20
1
-72
/
+88
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
1
-10
/
+52
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
1
-7
/
+5
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
1
-4
/
+9
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
1
-1
/
+261
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
1
-6
/
+7
*
Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
1
-9
/
+1
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
1
-9
/
+12
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
1
-0
/
+44
*
is_player() is no player-only function
est31
2015-05-12
1
-10
/
+10
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
1
-38
/
+3
*
Add a Lua call to do damages / heals
Loic Blot
2015-03-18
1
-3
/
+38
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
1
-1
/
+1
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
1
-0
/
+3
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
1
-1
/
+5
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
1
-0
/
+21
*
Disallow object:remove() if the object is a player
Kahrl
2015-02-23
1
-0
/
+1
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
1
-1
/
+0
*
Fix direction property of HUD
rubenwardy
2015-01-07
1
-3
/
+11
*
Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
1
-7
/
+7
*
Small cleanup of hud add/remove code
sapier
2014-05-31
1
-8
/
+4
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
1
-0
/
+36
*
Add proper lua api deprecated handling
sapier
2014-04-29
1
-0
/
+1
*
Use integers instead of float values
BlockMen
2014-04-12
1
-2
/
+2
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
1
-1
/
+32
*
Add third person view
BlockMen
2014-04-12
1
-0
/
+26
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
1
-1
/
+1
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
1
-0
/
+23
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
1
-0
/
+40
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
1
-0
/
+13
*
Fix some errors reported by clang static analyzer.
Ilya Zhuravlev
2014-01-13
1
-0
/
+3
*
Fix enum element name in Lua HUD code (position vs. pos)
kaeza
2013-12-31
1
-1
/
+2
*
Use a table in set_physics_override()
PilzAdam
2013-12-03
1
-18
/
+20
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
1
-1
/
+10
*
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
kwolekr
2013-11-17
1
-0
/
+11
*
Re-fix hud_change stat argument retrieval
kwolekr
2013-09-26
1
-7
/
+9
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
1
-0
/
+30
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
1
-14
/
+11
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
1
-0
/
+29
*
Add drowning
PilzAdam
2013-06-19
1
-0
/
+1
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
1
-0
/
+18
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
1
-0
/
+1095