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path: root/src/script/lua_api/l_object.cpp (follow)
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* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-241-1/+1
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-2/+2
* Fix wrong return value in get_sky Lua call since ad9fcf859ec2347325830e09504a...Loic Blot2017-05-231-1/+1
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-071-3/+4
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-021-5/+10
* Add clouds APIBen Deutsch2017-04-301-0/+81
* Fix visual slide issue with set_detach, fixes #5620shivajiva1012017-04-291-3/+5
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Sneak: Add option for old move codeparamat2017-04-171-6/+15
* Hardware coloring for itemstacksDániel Juhász2017-04-081-1/+1
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot2017-04-081-1/+1
* Add `get_wielded_item`red-0012017-03-131-1/+1
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-0/+41
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-1/+14
* Add Entity get_texture_mod() to Lua APIsapier2017-01-211-0/+13
* Detach the player from entities on death. (#5077)red-0012017-01-211-14/+1
* Fix typo in alias for deprecated settexturemodsapier2017-01-171-1/+1
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-161-33/+33
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-111-2/+1
* Performance fix + SAO factorizationRogier2017-01-111-4/+3
* Breath cheat fix: server sideLoic Blot2017-01-011-5/+0
* Fix crash when attached object no longer existsRogier2016-11-131-2/+3
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-4/+4
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-16/+16
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-251-2/+2
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-1/+1
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+1
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-18/+18
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-10/+10
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-081-2/+2
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-8/+8
* Player: New get_look, set_look APIraymoo2016-06-241-3/+77
* Add option to give every object a nametagBlockMen2015-12-151-41/+55
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-251-12/+22
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-041-1/+1
* minimap: Add ability to disable from serverkwolekr2015-08-131-0/+3
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-201-72/+88
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-181-10/+52
* Fix damage flash when damage disabledkwolekr2015-07-101-7/+5
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-221-4/+9
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-1/+261
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-161-6/+7
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-151-9/+1
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-151-9/+12
* Add get and set functions for the nametag colorTeTpaAka2015-05-151-0/+44
* is_player() is no player-only functionest312015-05-121-10/+10
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-221-38/+3
* Add a Lua call to do damages / healsLoic Blot2015-03-181-3/+38
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-041-1/+1