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* Change i++ to ++iDavid Jones2015-08-251-12/+12
* Clean up threadingShadowNinja2015-08-231-56/+50
* Add count based unload limit for mapblocksest312015-08-131-1/+2
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-091-0/+20
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-021-20/+9
* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-311-28/+6
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-251-60/+28
* Optional reconnect functionalityest312015-07-231-10/+47
* Server kicks: make messages configurable, cache wstringest312015-07-171-3/+3
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-161-2/+6
* Fix damage flash when damage disabledkwolekr2015-07-101-1/+15
* Use UTF-8 instead of narrowest312015-07-081-1/+1
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-75/+68
* Add Lua errors to error dialogrubenwardy2015-06-291-16/+16
* Return to ignoreest312015-06-241-0/+1
* Fix bug when craft input isn't replacedTeTpaAka2015-06-221-1/+2
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+27
* Add texture overridingrubenwardy2015-05-191-2/+5
* Lower log level for unexpected behaviourest312015-05-191-6/+6
* Add mod securityShadowNinja2015-05-161-19/+25
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-0/+38
* Gracefully handle PacketErrorsest312015-05-081-2/+5
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-221-2/+2
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-1/+1
* Fix a rare crash case un SendPlayerHPNer'zhul2015-04-111-1/+5
* TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot2015-04-071-1/+1
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-051-2/+2
* Crafting speedupest312015-04-051-0/+3
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-031-20/+15
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-311-14/+11
* Clean up and tweak build systemShadowNinja2015-03-271-1/+1
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-241-1/+4
* Fix game minetest.conf default settingsest312015-03-181-1/+1
* Server::step throw is never catched in minetestserverLoic Blot2015-03-171-2/+10
* Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-171-3/+7
* Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr2015-03-161-6/+3
* Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot2015-03-161-3/+6
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-161-17/+21
* SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot2015-03-151-2/+1
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-131-185/+161
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-131-7/+31
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-131-2/+2
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-131-1/+1
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-10/+3
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-6/+6
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-051-44/+40
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-051-77/+54
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-051-3/+2
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-6/+8