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* Performance fixes.onkrot2015-01-131-1/+1
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-041-0/+2
* Fix map parameter load orderkwolekr2014-12-301-2/+4
* Expose mapgen parameters on scripting initkwolekr2014-12-291-11/+5
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-291-1/+1
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-6/+6
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-6/+6
* Fix typo in mapblock.hCraig Robbins2014-12-121-1/+1
* Add space between client names in status text (client)Muhammad Rifqi Priyo Susanto2014-12-071-1/+1
* Clean up rollbackShadowNinja2014-11-191-14/+2
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-141-16/+13
* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-101-0/+1
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-081-2/+9
* Split up mapgen.cppkwolekr2014-11-011-1/+1
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-0/+3
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-0/+5
* Make players check inventory modification properlyShadowNinja2014-10-011-2/+5
* Simplify player modification checksShadowNinja2014-10-011-2/+1
* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-211-5/+10
* Fix to to too two timessapier2014-08-221-1/+1
* Add player name length checkssapier2014-08-221-6/+13
* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-221-7/+16
* Don't call a player event without having player to do a event forsapier2014-08-211-1/+6
* Fix error handling on inconsistent client ready messagesapier2014-07-161-2/+8
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-301-8/+8
* Don't spam server console on player/playersao error but just drop the affecte...sapier2014-06-291-4/+6
* Add formspec api versioningsapier2014-06-291-2/+3
* Add prefixes to enum values and fix style issueskwolekr2014-06-281-19/+19
* Only keep players loaded while they're connectedShadowNinja2014-06-231-70/+33
* Fix uncought deserialization error on receiving datasapier2014-06-221-0/+5
* Fix server assert in case of invalid message from client, just kick that client.sapier2014-06-211-1/+7
* Small cleanup of hud add/remove codesapier2014-05-311-10/+11
* Add joining player to printed player listsapier2014-05-201-1/+1
* Fix old client showing duplicated health bar on new serversapier2014-05-111-0/+5
* Fix possible deadlock in error conditionssapier2014-05-111-1/+3
* Organize builtin into subdirectoriesShadowNinja2014-05-071-11/+5
* Fix heart + bubble bar size on different texture packssapier2014-05-071-1/+10
* Add missing ip address to player join log entrysapier2014-04-211-2/+3
* Reduce log level for incoming crap packetssapier2014-04-191-1/+7
* Use integers instead of float valuesBlockMen2014-04-121-6/+6
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-0/+23
* Add third person viewBlockMen2014-04-121-0/+27
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-101-2/+3
* Add support for named threads (atm linux only)sapier2014-04-091-0/+2
* Cleanup client init states by bumping protocol versionsapier2014-04-081-90/+187
* Pass arguments by referenceSelat2014-03-121-8/+8
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-271-5/+2
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-151-0/+4
* Fix possible missing unlock of env_locksapier2014-02-121-3/+4
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-091-1/+1