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* Socket-related cleanupssfan52021-12-291-2/+3
* Fix various code & correctness issues (#11815)sfan52021-12-051-7/+5
* Make /status message easier to readWuzzy2021-10-151-5/+5
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-151-1/+1
* Clean up/improve some scriptapi error handling codesfan52021-09-101-3/+8
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-101-1/+1
* Dynamic_Add_Media v2 (#11550)sfan52021-09-091-57/+136
* Remove redundant on_dieplayer callssavilli2021-08-281-2/+1
* Remove unsupported formats from the media enumeratorhecks2021-07-291-3/+2
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-5/+2
* Server: Ignore whitespace-only chat messagesSmallJoker2021-06-221-0/+3
* Translate builtin (#10693)Wuzzy2021-03-051-1/+3
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-121-0/+3
* Server: properly delete ServerMap on interrupted startupsSmallJoker2021-02-051-0/+3
* Encode high codepoints as surrogates to safely transport wchar_t over networksfan52021-02-021-1/+2
* Drop wide/narrow conversion functionssfan52021-02-021-38/+23
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-011-5/+15
* Preserve immortal group for players when damage is disabledsfan52021-01-311-1/+1
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-311-23/+15
* Settings: Proper priority hierarchySmallJoker2021-01-291-0/+3
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-151-2/+2
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-0/+17
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-2/+2
* Remove null bytes from TOCLIENT_BLOCKDATA (#10433)luk3yx2020-09-261-1/+1
* Correct erroneous reported max lag with prometheus (#10427)Buckaroo Banzai2020-09-251-1/+6
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-161-31/+22
* Properly handle mod-errors in on_shutdownDesour2020-08-241-2/+15
* Load media from subfolders (#9065)DS2020-08-201-5/+11
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-281-2/+7
* Server pushing media at runtime (#9961)sfan52020-06-131-72/+123
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-271-23/+20
* Optimize particlespawner sending by not sending to distant playerssfan52020-05-231-0/+18
* Implement spawning particles with node texture appearancesfan52020-05-231-0/+1
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-221-71/+35
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-201-2/+2
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-111-1/+2
* Server class code cleanups (#9769)Loïc Blot2020-05-071-166/+26
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-051-2/+2
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-021-2/+2
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-291-12/+45
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-251-1/+21
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-171-0/+8
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-2/+5
* Move PlayerSAO to dedicated filesLoic Blot2020-04-111-1/+1
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-101-5/+2
* Overall improvements to log messages (#9598)sfan52020-04-081-9/+8
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-081-4/+3
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-051-12/+76
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-111-8/+2