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* Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...Perttu Ahola2011-11-291-5/+46
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-291-3/+4
* Add IDropAction and related stuffKahrl2011-11-291-7/+37
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-291-99/+72
* Add on_generated hookPerttu Ahola2011-11-291-0/+5
* Improve player movement speed checkingPerttu Ahola2011-11-291-5/+24
* Player movement speed and node access distance checkingPerttu Ahola2011-11-291-8/+59
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-291-13/+13
* Remove give_initial_stuffPerttu Ahola2011-11-291-4/+0
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-291-3/+0
* builtin.luaPerttu Ahola2011-11-291-1/+12
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-291-3/+6
* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-291-1/+1
* Make map generator more responsivePerttu Ahola2011-11-291-1/+5
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-1/+1
* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-291-8/+6
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-291-1/+1
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-291-8/+3
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-291-0/+26
* Node place/dig Lua callbacksPerttu Ahola2011-11-291-2/+13
* Crafting definition in scriptsPerttu Ahola2011-11-291-6/+21
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-21/+21
* Node definition namesPerttu Ahola2011-11-291-0/+4
* Cut down content transfer verbosityPerttu Ahola2011-11-291-9/+7
* Improve loading screen and protocolPerttu Ahola2011-11-291-32/+56
* Node definitions transferPerttu Ahola2011-11-291-0/+32
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-1/+1
* Better node texture generationPerttu Ahola2011-11-291-1/+1
* Sending of textures WIPPerttu Ahola2011-11-291-20/+145
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-291-7/+21
* Move tool definitions to scriptPerttu Ahola2011-11-291-4/+9
* Tool definition transfer to clientPerttu Ahola2011-11-291-0/+26
* GameDef compilesPerttu Ahola2011-11-291-14/+36
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-11/+20
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-291-11/+23
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-291-7/+3
* Scripting WIPPerttu Ahola2011-11-291-2/+2
* Scripting WIPPerttu Ahola2011-11-291-0/+3
* random scripting work-in-progressPerttu Ahola2011-11-291-2/+8
* Scripting WIPPerttu Ahola2011-11-291-79/+108
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-291-3/+3
* Better spawn position finding and checkingPerttu Ahola2011-11-131-20/+28
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-071-3/+2
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-201-31/+29
* Fix and tune block sendingPerttu Ahola2011-10-191-60/+54
* Add /clearobjectsPerttu Ahola2011-10-181-0/+5
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-161-1/+1
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-161-30/+10
* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-161-0/+8