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* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-171-0/+8
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-2/+5
* Move PlayerSAO to dedicated filesLoic Blot2020-04-111-1/+1
* Move serveractiveobject & unitsaoLoic Blot2020-04-111-1/+1
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-101-5/+2
* Overall improvements to log messages (#9598)sfan52020-04-081-9/+8
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-081-4/+3
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-051-12/+76
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-111-8/+2
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-011-15/+33
* Fix the player information version_string return value (#8616)Lejo2019-12-201-1/+1
* Add z-index management to HUDPierre-Yves Rollo2019-12-061-1/+2
* Rework packet receiving in ServerThreadsfan52019-11-191-19/+51
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-021-17/+28
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-241-5/+10
* Add support for per-player FOV overrides and multipliersAnand S2019-09-191-0/+10
* Inventory: Undo prediction on dropSmallJoker2019-09-171-0/+1
* Send ActiveObjects once right after Init2ANAND2019-09-141-109/+106
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-141-4/+5
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-091-13/+10
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-241-12/+27
* remove_detached_inventory: Fix segfault during mod loadSmallJoker2019-08-201-1/+9
* Fix unnecessary exception use in 3 more methods (#8791)Jozef Behran2019-08-131-9/+5
* Better F6 profiler (#8750)SmallJoker2019-08-131-18/+8
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-1/+1
* Implement adding velocity to player from Luasfan52019-08-101-0/+7
* Allow customizing chat message format (#8529)ANAND2019-08-081-21/+19
* Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)Paramat2019-08-071-12/+31
* Group "immortal" also protects players from damageWuzzy2019-08-011-1/+1
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-091-1/+1
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-181-2/+2
* Force send a mapblock to a player (#8140)sofar2019-04-281-0/+22
* Create ServerThread earlier in the startup processLoïc Blot2019-03-311-3/+1
* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-261-1/+6
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-101-1/+1
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-071-1/+4
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-1/+1
* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-031-0/+1
* Fix randomly rejected form field submits (#8091)Jozef Behran2019-01-211-1/+5
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-041-11/+76
* Fix uninitialized variable peer_idLoïc Blot2018-12-041-1/+1
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-281-3/+3
* Fix get_server_status() segfault due to uninitialized m_envrubenwardy2018-11-121-23/+29
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-101-21/+54
* Particles: Make collision with objects optional (#7682)Paramat2018-09-081-11/+14
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-161-49/+54
* Log server shutdown using actionstream (#7589)ClobberXD2018-07-281-1/+2
* Make the server status message customizable (#7357)SmallJoker2018-07-011-5/+0
* Rename CSM flavours to restrictionsSmallJoker2018-06-261-6/+6
* Remove Server::m_ignore_map_edit_events (noop)Loic Blot2018-06-151-3/+1