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* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-32/+39
* Attached particle spawnersraymoo2016-10-131-4/+13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-4/+4
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-16/+6
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-081-3/+3
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-30/+27
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-13/+13
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-081-8/+0
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-28/+24
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-12/+9
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-061-2/+2
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-4/+4
* Fix crash regression when chatting in the ncurses consoleest312016-10-061-12/+14
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-7/+5
* Chat: new settings to prevent spamLoic Blot2016-10-051-2/+23
* Move on join and on leave messages to lua (#4460)Xunto2016-08-221-30/+0
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-9/+6
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-111-1/+1
* Particles: Add option to remove particles on collisionAuke Kok2016-05-281-6/+13
* Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu2016-05-081-3/+5
* Handle particle spawners in env and delete expired idsobneq2016-04-281-17/+8
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-0/+3
* Fix ask_reconnect_on_crash option being ignoredorwell962016-03-111-1/+1
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-3/+4
* Cache some settingsrubenwardy2016-02-261-19/+20
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-9/+7
* Update HUD flags on server like on clientest312015-11-221-1/+2
* Only allow players with shout to chatest312015-11-131-5/+11
* Put ChatEvent handler into own functionest312015-11-091-15/+20
* Write new line character sequence at end of print()est312015-11-081-1/+1
* Add server side ncurses terminalest312015-11-061-6/+131
* Time: Remove serverside getter, and use atomic operationsest312015-11-031-5/+0
* Fix server crashing on Lua errorsShadowNinja2015-10-311-30/+13
* findSpawnPos: Add setting for max height above water levelparamat2015-10-291-4/+4
* Environment: Time of day fixes and add serverside getterest312015-10-271-0/+5
* Rename macros with two leading underscoresShadowNinja2015-10-141-44/+44
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-141-1/+1
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-3/+3
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-041-1/+1
* Some map border related fixesest312015-09-291-7/+17
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-191-23/+15
* Send proper block to old clients for swap_node callsest312015-09-171-1/+1
* Change i++ to ++iDavid Jones2015-08-251-12/+12
* Clean up threadingShadowNinja2015-08-231-56/+50
* Add count based unload limit for mapblocksest312015-08-131-1/+2
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-091-0/+20
* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-021-20/+9
* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-311-28/+6
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-251-60/+28
* Optional reconnect functionalityest312015-07-231-10/+47